Monday, 23 November 2009

ASCIImator DS - Keyboard Shifting with L!

This is just a quickie to tell you that it is now possible to 'shift' the keyboard with L - this will be a useful shorcut rather than having to toggle caps lock with the stylus. It really is a timesaver. I have no idea how I did it, but MLucanius on the PAlib chat found a function from the PAlib source code which did it for me. Thanks very much to him!

Don't forget to check out the ASCIImator wiki (link in the post below).
Tomorrow I'll work on it more, and make a ASCIImator DS progress page which will be very informative. Now I've got some long science homework to do, so I'll see you all tomorrow!

Thursday, 19 November 2009

AmplituDS (and some more stuff)!

Sorry you haven't heard any ASCIImator DS news for a while. I've been working hard to bring you two new levels for the awesome DS homebrew game 'AmplituDS'.
You can download the levels from this site. If you haven't already played AmplituDS, I seriously reccomend you do so now from the site I posted. It's a remake of an old PS2 music game called Amplitude, which is far more original than Guitar Hero (in fact it was made by the same company, and was a sequel to their first ever game, which looked even more original than that!).

If you enjoy AmplituDS, I think you should then give Marfitude a try. It's not as good as AmplituDS, but it's major advantage is that it will convert any .mod, .xm, .it, or .s3m file into a level, meaning you can play just about every module that ever existed. It's also got multiplayer and some other stuff...

Anyway, it's back to ASCIImator DS for me. I've got a new icon (the old one was just some green 'Aa's in the style of the ASCIImator favicon), which will will be displayed in the menu of your flashcard if the firmwire supports it. Here it is:

You like it?
Also I set up an ASCIImator Wiki, which is pretty empty right now, but should be a good place for information once it's filled up a bit...
Also, I'm thinking you might want to sign up to this blog's RSS feed, or follow me on Twitter (since I have an automatic feed-posting service linked to this blog). It will just save you some time, so it's probably a good thing to do.

[edit]
Also, 1000 frames will be the maximum number. I made a topic on the PAlib forums (which are down now, meaning I'm pretty much on my own when it comes to DS and PAlib-specific stuff) and they said that the DS will be able to handle way more than 100 frames. Via this blog's comments, me and NeonJ decided that 1000 was a sensible maximum amount, so voila!