Saturday 24 October 2009

ASCIImator DS Writeboard

I just made an ASCIImator DS Writeboard for all your suggestions and requests. Please help the project by posting as many ideas as possible, and I'll try to reply to as many as I can.

Just follow this link: http://123.writeboard.com/e3d49d363b252080b
The password is: palindromes

Monday 19 October 2009

ASCIImator DS - Preview Video

OMG!!!! Windows Movie Maker didn't crash once! If anyone has ever exported a video on there, they deserve a very large pat on the back at least. Anyway, I am pleased to show you a video which should give you an insight into how it will work. This is a great project for me, because although I'm a beginner in C++, all I'm really doing is modifying a massive array of characters using various input and output methods.


Remember to give me feedback. This is as much your program as it is mine!

Wednesday 14 October 2009

Font Change! - ASCIImator DS


Just a font update! I found that although Consolas was quite good in 8x8, it wasn't especially great for ASCII art. I found a good font called Amstrad CPC Extended by Ruboku on fontstruct, and with a tiny bit of modification it was perfect! It's under the Creative Commons Attribution liscence, so I just have to give a bit of credit. In my opinion it looks very similar to the Windows command line font, which is great for ASCII art! Please tell me what you think!

Sunday 11 October 2009

ASCIImator DS - Font Preview!

Got the font working. It seems to be alright. If you're wondering why it's so small, it's because the font mode I'm using requires 8x8 tiles for every character. This is good though - it means you can make larger ASCIImations on the DS! I suppose I could change it to 16x16 if necessary, but I think that might be a bit too big. Tell me what you think, and don't forget to look at the post below and comment, it will really come in useful!

ACIImator DS - Deciding the Frame Limit: Please Comment!

Could anyone with some programming experience help me here? So far I can only think of setting a limit to the number of frames you're allowed to include in your ASCIImation. Basically I'm storing all the data in a three dimensional array. Here's how I'm initializing it: char frames[100][24][32];
Where 100 is the number of frames, 24 is the height of the frames, and 32 is the width. I did a bit of research, and as far as I know it's not possible to make a limitless array in C++. So the question is, what do you think is a sensible amount for the number of frames? 100? 200? 300? It all depends on the DS's memory, and I don't really know much about that. So PLEEEEEEEEEASE comment to give me a bit of help. Thanks. :D

Friday 9 October 2009

ASCIImator DS - development has officially started.......NOW!

Just to let you guys know that I'm working on ASCIImator DS. I'm no expert when it comes to programming, but I'm better at c++ than any other language and thanks to the wonderful PAlib it should be made a bit easier for me. I can't guarantee a release date, but let's say new year.....

I plan to make a very simple engine that will allow anyone to make ASCIImator 3.0 compatable ASCIImations on the go. You will be able to use a limited number of symbols (due to the font limitations) on a 32x24 array of charactes and make ASCIImations up to an unlimited (although this may change) number of frames long. When you're done you will be able to save it as a .txt file and import it to ASCIImator 3.0. The font may not be courier new because it doesn't look very good when minimized to size 8. You can expect a few other little gimmicks to make it half decent, like music and a spash screen etc. I'll relese a demo when I've done a bit. The hardest part will probably be the saving and import/export, but I'll leave that till last...

Wednesday 7 October 2009

Twitter Feed?

I hopefully now have blog alerts on Twitter, so when I post to this blog all my followers get alerted. Neat huh? (not that I have that many followers...)

Friday 2 October 2009

Scribefire Test

Just installed Scribefire for easier blog edition. It looks great, so I hope it works (if you are reading this message then it worked).

Site's Down

Well, my site's down for the moment, and it has been for a while.
When it's back up though, I will have no excuse not to have made it better, so you can expect a redesign, a twitter widget and an RSS feed to this blog (which will both be updated regularly), and a few new pages.