Wednesday 23 December 2009

ASCIImator DS - First Release!

Here's an early Christmas present for you! This is only a short message because it's very late, but I have just released ASCIImator DS!

More is in the readme. Remember to comment here about any bugs you may find - I was in such a rush to release it tonight that there are almost certainly a few flaws. The maximum amount of frames is 500 now. It'll probably be better that way. Merry Christmas to you all!

http://geckostop.webs.com/ASCIImatorDS1_0.zip

Remember to check the readme!

That's it for now. I won't have internet for a few days, so I guess I'll see you after Christmas!

Tuesday 22 December 2009

ASCIImator DS - Max frames? (again) - this is IMPORTANT!

Alright. I was having problems with the save slots because they took up too much RAM and caused the program to stop working (what do you expect with three 1000x24x32 arrays!?). So, I decided that instead of using save slots, I'm going to allow you to save and load each ASCIImation as a different .sav file. This is useful because it means that:
  • It uses up far less memory in the program.
  • You can save as many ASCIImations as you like!
  • You can give names to your ASCIImations.
  • It will be easier to add an export feature.
So, there is one problem: each .sav file is a whopping 700 kb! Are you happy with this, or do you want me to halve the maximum number of frames (which is currently 1000)? This is important guys, it will take up quite a bit of space on your SD cards if you are a devoted ASCIImator. Please comment!

Sunday 20 December 2009

ASCIImator DS - Nearing the first release!

ASCIImator DS is really worked on in very short bursts. Most of the time I do other stuff, then I suddenly get the urge to work on this project. When I am working on it, progress is incredibly swift. The other day I posted this tweet:
My school is closed today! ( yay! #uksnow ) I'm at home, my target for the end of the day is to have completed ASCIImator DS v1.0.
I wasn't able to do that, but it is now very near to a usable and polished release. I found a way to get files over to my micro SD card (since my USB adapter went kaput). I've added some icons which can be pressed with the stylus. Saving and loading works (although you might have a few problems saving and loading with an emulator), and now all I need to do is make the help system and maybe change a few other things. Exciting eh? Everyone's gonna love it!

Note, the 'share' button will not work for the first release. It will be used later on to export ASCIImations to the scrollbar format, which is importable to ASCIImator 3.0, thus providing a way of sharing your 'mations with the outside world.