Alright. I was having problems with the save slots because they took up too much RAM and caused the program to stop working (what do you expect with three 1000x24x32 arrays!?). So, I decided that instead of using save slots, I'm going to allow you to save and load each ASCIImation as a different .sav file. This is useful because it means that:
- It uses up far less memory in the program.
- You can save as many ASCIImations as you like!
- You can give names to your ASCIImations.
- It will be easier to add an export feature.
I personally think a limit of 500 is sensible. Considering this is essentially a mobile platform, you aren't really going to make huge 'mations, so this is a good idea. For ASCIImator iPhone, I intend to make it more 'true to the original' by allowing a variable number of frames. The DS has a much less intuitive control scheme, and I can see that this would be hard to implement.
ReplyDelete(this is OG btw)
Ok, thanks! This will be a plus because it saves space. Every ASCIImation was 750 KB, which is a lot of space if you were to make a large number of ASCIImations. I'm very nearly done, you might be using ASCIImator DS in the next half-hour!
ReplyDelete...or not, it is nearly midnight in case you hadn't noticed. I'm lying in bed, pretending to be asleep. iPod + wifi = how I'm talking to you.
ReplyDelete